Scripting Overview
Selene utilizes the Lua scripting language to provide a powerful and flexible scripting environment for your server.
Scripts are contained within resource bundles that are loaded from the bundles
folder.
These bundles can also contain any additional assets, such as models, textures, and user interfaces.
Bundles to be loaded are configured in the server.lua
file, which is a lua script itself and acts as an entrypoint for everything else.
Read the server configuration reference for more information on how to setup your server.
Script Bindings
Selene provides custom script bindings that allow you to interact with the game world, players, react to inputs, and more.
Standard Lua Libraries
Selene currently uses Lua 5.4 and exposes the following lua libraries:
The libraries io
, os
, debug
, and package
are not available for security reasons.
However, you will still be able to use the require
function to load and reference other lua files, and alternative functions are provided for some of the common tasks those libraries would normally be used for.